Meet the Purple Ace!

Meet the Purple Ace!

Friday, April 28, 2017

Quick Incorporation of the Assets

Although I wish I could've done him in Substance Painter, here is where I've modeled and unwrapped my mini assets (ex. the clock, dynamite, and bomb) and applying a quick paint in ZBrush. Exported my Normal, AO, and Texture Paint Maps for texture application in Marmoset. These assets should round up to a good 3,000 quads; just enough to make my contract of retaining a 8K-12K polycount, but a lot needs to be done.








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