Although I wish I could've done him in Substance Painter, here is where I've modeled and unwrapped my mini assets (ex. the clock, dynamite, and bomb) and applying a quick paint in ZBrush. Exported my Normal, AO, and Texture Paint Maps for texture application in Marmoset. These assets should round up to a good 3,000 quads; just enough to make my contract of retaining a 8K-12K polycount, but a lot needs to be done.
Artist name: Purple Ace! I excel through quality, hard-work ethic, originality, and multi-media: watercolor, figure drawings, concept art, character modeling, character animating, and motion graphics. Watch my work in progress! I'm growing to be a success.
Meet the Purple Ace!
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Dexter Final Update! ZBrush model by Audrey C. Everett
Concept by yours truly, Audrey C. Everett 1. Made some adjustments to his boots and cleanup his anatomy on his pinky. 2. Using th...
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Back at it again with Marvelous! Working on importing my decimated high-poly hat into MD where I can create the cloth material for it (this ...
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Been working on UV unwrapping my paintball Mini Gun. Took some time, being that Maya is a pain in the butt, however progress is being made. ...
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