Here's another update on Clocksworth! Here I applied the basic color blinns to my retopology in Maya for a quick presentation update. All base models done in Maya, and the head, face, and arms are sculpted in ZBrush so far.
Based on my critique today, going to continue adding details and wrinkles in Zbrush to my other body meshes: for the Hat & Shoes. (Slightly adjust the nose a little). BUT, Thinking about using a new clothing program, Marvelous Designer to redo the clothing for a more realistic, edgy appeal. We'll see how this goes lol, wish me luck!
Artist name: Purple Ace! I excel through quality, hard-work ethic, originality, and multi-media: watercolor, figure drawings, concept art, character modeling, character animating, and motion graphics. Watch my work in progress! I'm growing to be a success.
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Dexter Final Update! ZBrush model by Audrey C. Everett
Concept by yours truly, Audrey C. Everett 1. Made some adjustments to his boots and cleanup his anatomy on his pinky. 2. Using th...
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Back at it again with Marvelous! Working on importing my decimated high-poly hat into MD where I can create the cloth material for it (this ...
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Been working on UV unwrapping my paintball Mini Gun. Took some time, being that Maya is a pain in the butt, however progress is being made. ...
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