Meet the Purple Ace!

Meet the Purple Ace!

Monday, April 24, 2017

Retopology in Maya (retaining polycount_

Here I began my retopology with consideration of my polycount to be 8,000-12,000 Quads, I was able to achieve this within the character of only 8K now, so that way, I'll have 3K left of the mini lowpoly assets, which will come much later on. Finishing my retopo, imported these into ZBrush and began my highpoly projections to my lowpoly retopos.




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